Mistfall Hunter Season Wipe: What Resets, Carries & Is Still TBD
Conclusion
ConfirmedUse the live reset rows as your planning baseline: levels, warehouse supplies, and select camp buildings reset; Collection Pedestal remains. Treat compensation details and the full list as TBD until the end-of-season rules arrive.
- Live rule
- character levels, warehouse supplies, and select camp buildings reset at the new season.
- Live rule
- Collection Pedestal is long-term progress and does not reset; honor rewards use previous-season net asset worth.
- Live but incomplete
- some seasonal assets return as compensation that can be exchanged for listed reward families.
- TBD
- the exact compensation items, exchange ratios, and complete reset classification.

Evidence
ConfirmedPlayer-readable confidence for this page. Expanded details show claim IDs and status — editorial inference is never labelled Confirmed.
When to re-check this page
- The official end-of-season post publishes the complete reset classification.
- The official post publishes compensation mappings, exchange ratios, or honor-reward details.
- The new season begins and the live client exposes the final reset behavior.
Direct answer
The official DevNote #8 gives us a useful baseline, but not a complete spreadsheet. Plan around the rows that are live, record the value you care about before the transition, and do not turn an unpublished ratio into a promise.
| Question | Current answer | Evidence state |
|---|---|---|
| What definitely resets? | Character levels, warehouse supplies, and select camp buildings | Official |
| What definitely remains? | Collection Pedestal long-term progress | Official |
| What comes back as compensation? | Some seasonal assets are returned as compensation and can be exchanged for named reward families | Official, details incomplete |
| How are honor rewards calculated? | From your previous season's net asset worth | Official |
| What are the exact items, ratios, and full classification? | Not published yet; the studio says the complete details arrive near the end of the season | TBD |
This page uses “reset” for the season transition only. A failed expedition is a separate death-and-loot rule: see death & loot rather than treating a death as a season wipe.
Live vs TBD matrix
| System or asset | Season-transition status | What to do with that information |
|---|---|---|
| Character levels | Resets — official | Do not grind levels solely to preserve the number; play for current-season value. |
| Warehouse supplies | Resets — official | Use the warehouse for this season, and make a personal record of important supplies. |
| Select camp buildings | Resets — official | The category is confirmed, but the exact building list is still TBD. |
| Collection Pedestal | Carries — official | It is long-term progress and is not part of the reset. |
| Seasonal assets | Returned in part as compensation — official | Wait for the final mapping before assuming an item has a particular exchange value. |
| Pip's Rare Pouch | Named compensation destination — official | The DevNote names it; the required exchange amount is TBD. |
| Unbound Holy Collectibles | Named compensation destination — official | The DevNote names the reward family; exact choices and ratios are TBD. |
| Holy Soulcatch Nets | Named compensation destination — official | The DevNote names the reward family; exact choices and ratios are TBD. |
| Exclusive Cosmetics | Named compensation destination — official | The DevNote names the reward family; the eligible catalog is TBD. |
| Combat Bags | Named compensation destination — official | The DevNote names each tier as a family; exact tier mappings are TBD. |
| Honor rewards | Issued from previous-season net asset worth — official | Keep a sensible snapshot of your net asset worth; do not infer the reward formula. |
| Other currencies, quest progress, listings, and account unlocks | Not classified in the DevNote — TBD | Do not promise that they reset or carry until the complete list ships. |
The matrix deliberately separates a confirmed reward family from its unconfirmed exchange ratio. A named destination is not a published price table.
Seasonal vs daily vs weekly resets
These cadences answer different questions:
| Cadence | What it means here | How to read the current evidence |
|---|---|---|
| Seasonal | The major transition when the next season starts | The official rows above apply here: levels, warehouse supplies, and select camp buildings reset; Collection Pedestal remains. |
| Daily | A recurring in-game refresh | It is not a season-wipe ruling. Follow the live timer or task panel; DevNote #8 does not publish a daily carry/reset table. |
| Weekly | A recurring task, cap, or reward refresh | It is not automatically the seasonal transition. Do not convert a weekly timer into a claim about season assets. |
For example, a weekly Fate or Echo activity can refresh while your current season is still running. Check the in-game timer for that cadence, then use this page only for the season-transition rules.
Conservative end-of-season checklist
Use this as a low-regret preparation list. It is not a claim that every recorded item will carry over.
- Record your current character levels, warehouse supplies, select camp-building progress, and net asset worth. Screenshots and notes are a personal baseline, not a transfer ticket.
- Finish current-season tasks you already value. A reset does not make a reward you enjoy today worthless, and no unpublished ratio should dictate every play session.
- Avoid hoarding purely for a guessed exchange rate. Seasonal assets may return as compensation, but the mapping and ratios are TBD.
- Keep Collection Pedestal progress moving if it is useful. It is explicitly long-term progress and is not reset.
- Do not rush expensive camp decisions solely from a rumor. Select camp buildings reset, but the exact selection is not yet published.
- Re-check the official end-of-season rules near the transition. That post should replace this page's TBD rows with the itemized classification.
What the DevNote does not say
The current announcement does not provide:
- the exact list of select camp buildings;
- a complete inventory classification for every currency, quest, listing, or account unlock;
- the seasonal-asset-to-reward mapping;
- exchange ratios, limits, or a full Combat Bag tier table;
- an exact date for the final rules post or the transition.
Those gaps are intentionally labeled TBD. The studio says the complete details will arrive near the end of Season 1; this page will update when that first-party detail is published.
Sources and update trigger
Primary source: Official DevNote #8, checked 2026-08-23.
Update this page when the official end-of-season announcement publishes the full reset classification, compensation ratios, eligible items, or honor-reward formula. If the live client contradicts the announcement, record the discrepancy rather than silently guessing.
Sources
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