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Mistfall Hunter Season Wipe: What Resets, Carries & Is Still TBD

Conclusion

Confirmed2026-08 live · DevNote #8 · updated 2026-08-23

Use the live reset rows as your planning baseline: levels, warehouse supplies, and select camp buildings reset; Collection Pedestal remains. Treat compensation details and the full list as TBD until the end-of-season rules arrive.

Live rule
character levels, warehouse supplies, and select camp buildings reset at the new season.
Live rule
Collection Pedestal is long-term progress and does not reset; honor rewards use previous-season net asset worth.
Live but incomplete
some seasonal assets return as compensation that can be exchanged for listed reward families.
TBD
the exact compensation items, exchange ratios, and complete reset classification.
Edited by ZaneLast verified Evidence: ConfirmedHow we verify
Mist-shrouded settlement atmosphere from Mistfall Hunter official gallery
Atmosphere only — the reset rows below come from the official DevNote · Game imagery used for editorial context

Evidence

Confirmed

Player-readable confidence for this page. Expanded details show claim IDs and status — editorial inference is never labelled Confirmed.

When to re-check this page

  • The official end-of-season post publishes the complete reset classification.
  • The official post publishes compensation mappings, exchange ratios, or honor-reward details.
  • The new season begins and the live client exposes the final reset behavior.

Direct answer

The official DevNote #8 gives us a useful baseline, but not a complete spreadsheet. Plan around the rows that are live, record the value you care about before the transition, and do not turn an unpublished ratio into a promise.

Question Current answer Evidence state
What definitely resets? Character levels, warehouse supplies, and select camp buildings Official
What definitely remains? Collection Pedestal long-term progress Official
What comes back as compensation? Some seasonal assets are returned as compensation and can be exchanged for named reward families Official, details incomplete
How are honor rewards calculated? From your previous season's net asset worth Official
What are the exact items, ratios, and full classification? Not published yet; the studio says the complete details arrive near the end of the season TBD

This page uses “reset” for the season transition only. A failed expedition is a separate death-and-loot rule: see death & loot rather than treating a death as a season wipe.

Live vs TBD matrix

System or asset Season-transition status What to do with that information
Character levels Resets — official Do not grind levels solely to preserve the number; play for current-season value.
Warehouse supplies Resets — official Use the warehouse for this season, and make a personal record of important supplies.
Select camp buildings Resets — official The category is confirmed, but the exact building list is still TBD.
Collection Pedestal Carries — official It is long-term progress and is not part of the reset.
Seasonal assets Returned in part as compensation — official Wait for the final mapping before assuming an item has a particular exchange value.
Pip's Rare Pouch Named compensation destination — official The DevNote names it; the required exchange amount is TBD.
Unbound Holy Collectibles Named compensation destination — official The DevNote names the reward family; exact choices and ratios are TBD.
Holy Soulcatch Nets Named compensation destination — official The DevNote names the reward family; exact choices and ratios are TBD.
Exclusive Cosmetics Named compensation destination — official The DevNote names the reward family; the eligible catalog is TBD.
Combat Bags Named compensation destination — official The DevNote names each tier as a family; exact tier mappings are TBD.
Honor rewards Issued from previous-season net asset worth — official Keep a sensible snapshot of your net asset worth; do not infer the reward formula.
Other currencies, quest progress, listings, and account unlocks Not classified in the DevNote — TBD Do not promise that they reset or carry until the complete list ships.

The matrix deliberately separates a confirmed reward family from its unconfirmed exchange ratio. A named destination is not a published price table.

Seasonal vs daily vs weekly resets

These cadences answer different questions:

Cadence What it means here How to read the current evidence
Seasonal The major transition when the next season starts The official rows above apply here: levels, warehouse supplies, and select camp buildings reset; Collection Pedestal remains.
Daily A recurring in-game refresh It is not a season-wipe ruling. Follow the live timer or task panel; DevNote #8 does not publish a daily carry/reset table.
Weekly A recurring task, cap, or reward refresh It is not automatically the seasonal transition. Do not convert a weekly timer into a claim about season assets.

For example, a weekly Fate or Echo activity can refresh while your current season is still running. Check the in-game timer for that cadence, then use this page only for the season-transition rules.

Conservative end-of-season checklist

Use this as a low-regret preparation list. It is not a claim that every recorded item will carry over.

  1. Record your current character levels, warehouse supplies, select camp-building progress, and net asset worth. Screenshots and notes are a personal baseline, not a transfer ticket.
  2. Finish current-season tasks you already value. A reset does not make a reward you enjoy today worthless, and no unpublished ratio should dictate every play session.
  3. Avoid hoarding purely for a guessed exchange rate. Seasonal assets may return as compensation, but the mapping and ratios are TBD.
  4. Keep Collection Pedestal progress moving if it is useful. It is explicitly long-term progress and is not reset.
  5. Do not rush expensive camp decisions solely from a rumor. Select camp buildings reset, but the exact selection is not yet published.
  6. Re-check the official end-of-season rules near the transition. That post should replace this page's TBD rows with the itemized classification.

What the DevNote does not say

The current announcement does not provide:

  • the exact list of select camp buildings;
  • a complete inventory classification for every currency, quest, listing, or account unlock;
  • the seasonal-asset-to-reward mapping;
  • exchange ratios, limits, or a full Combat Bag tier table;
  • an exact date for the final rules post or the transition.

Those gaps are intentionally labeled TBD. The studio says the complete details will arrive near the end of Season 1; this page will update when that first-party detail is published.

Sources and update trigger

Primary source: Official DevNote #8, checked 2026-08-23.

Update this page when the official end-of-season announcement publishes the full reset classification, compensation ratios, eligible items, or honor-reward formula. If the live client contradicts the announcement, record the discrepancy rather than silently guessing.

Sources

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